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Polybius the video game that never existed, precursor to the Mandela Effect mythos??
11-22-2017, 11:58 AM
Post: #1
Polybius the video game that never existed, precursor to the Mandela Effect mythos??



“Signs and symbols rule the world, not words nor laws.”
― Confucius
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11-22-2017, 12:03 PM
Post: #2
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??


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11-22-2017, 02:31 PM
Post: #3
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
Quote:Polybius is a fictitious 1981 arcade game that originated from an urban legend created in 2000. The original game's actual existence has never been authoritatively proven,[1] but it has served as inspiration for several free and commercial games by the same name.

The urban legend is that the game was part of a government-run crowdsourced psychology experiment, with gameplay producing intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Finally, all of these Polybius arcade machines allegedly disappeared from the arcade market.

Polybius is thought to take its name from that of the Greek historian Polybius,[1] who was known for his assertion that historians should never report what they cannot verify through interviews with witnesses.


interesting
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11-22-2017, 06:02 PM
Post: #4
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
^^^ But no one actually remembers this game from the 80's, it's just like a running joke that people keep contributing to.

The article even says that it was first mentioned in 2000. Someone then made a retro game as a part of the joke.
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11-22-2017, 08:33 PM
Post: #5
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
yeah it's some john titor shit

i played a lot of games back then and don't remember this
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11-22-2017, 09:06 PM
Post: #6
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
there's a big push for virtual reality and engineered reality.. so it makes sense for the controllers to push mandela or flat earth

those who can believe in anything believe nothing
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11-23-2017, 01:17 AM
Post: #7
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
(11-22-2017 02:31 PM)EVILYOSHIDA Wrote:  Polybius is thought to take its name from that of the Greek historian Polybius,[1] who was known for his assertion that historians should never report what they cannot verify through interviews with witnesses.


[/quote]

that alone proves it's a hoax/troll.
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11-23-2017, 04:24 AM
Post: #8
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
the thing is it could be some type of psyop to get the conspiracy guys hooked up into nonsense

i believe Flat Earth and Mandela are possibly authority enabled psyops

the latest HAPA ANTI-WHITE MALE HATE also could be a psyops to victimize asian people
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04-07-2019, 01:38 PM
Post: #9
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??


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04-07-2019, 01:41 PM
Post: #10
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??



https://en.wikipedia.org/wiki/Black_Mirr...ndersnatch
Quote:In Bandersnatch, viewers make decisions for the main character, the young programmer Stefan Butler (Fionn Whitehead) who is adapting a fantasy choose-your-own-adventure novel into a video game in 1984. Other characters include Mohan Thakur (Asim Chaudhry) and Colin Ritman (Will Poulter), both of whom work at a video game company, Butler's father, Peter (Craig Parkinson) and Butler's therapist, Dr. Haynes (Alice Lowe). The film is based on a planned Imagine Software video game of the same name which went unreleased after the company filed for bankruptcy. It also alludes to Lewis Carroll's own works that feature the bandersnatch creature. A piece of science fiction and horror, Bandersnatch incorporates meta-commentary and rumination on free will.

Brooker and executive producer Annabel Jones were approached by Netflix about making an interactive film in May 2017, during which time Netflix had several interactive projects for children underway. Difficulty in writing the highly non-linear script led to the creation of a bespoke Branch Manager for Netflix; the unique nature of the content required adaptations in the platform's use of cache memory. Filming and production took longer than for typical Black Mirror episodes, resulting in the show's fifth series being delayed. A quickly-deleted tweet from a Netflix account about the release of Bandersnatch led to widespread media speculation throughout December, which Netflix declined to comment on. The trailer for Bandersnatch was released on 27 December 2018, a day before the film was released. Critical reception for the film was generally positive, though some found the interactive nature to be too gimmicky for a proper Black Mirror narrative.
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04-07-2019, 02:02 PM
Post: #11
RE: Polybius the video game that never existed, precursor to the Mandela Effect mythos??
shit is like the 9/11 clown
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